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| How it works |
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Detection
A spotlight hangs over the table and under the
glass plate game board there is a field of light
sensors. Each semi-transparent building block
that is brought into position anywhere on the
table establishes a filter dimming down the intensity
of the downward-flashing spotlight. The resulting
variations create a kind of grey scale continuum
that can be registered by the sensor field under
the glass plate. Each of these grey scale values
corresponds to a particular parameter of the selected
<instant city> composition. Exactly what
is heard, however, depends upon where the building
blocks are placed, how high they are, how many
are on the table, and the sequence in which they
are used.
Detection Barrier
In placing the blocks, the active hand and arm
of the player casts a shadow on the game board
surface. Since such a shadow would be detected
by the three-dimensional and grey-scale continuum
sensitive playing field and thereby disrupt the
game, a ‘detection barrier’ runs around
the outermost ring of the game board. This device
serves in delaying the detection of the building
blocks until the active hand and art are no longer
within the sensing field. The detection barrier
consists of a string of lights located under the
glass plate. As long as a hand or arm is in the
playing field, it is lit up. When the hand or
arm is removed, it goes out and the new musical
event becomes audible.
Choosing the Composition
instant city <de
luxe>
On one side of the game table are a display (VFD)
and two navigation push-buttons integrates. Over
the push-buttons the desired language as well as
the different compositions can be selected in a
simple and understandably developed menu. Furthermore
the display documents the play process.
Instant city <classic>
Near the installation there is a board upon which
the composition keys rest: all are different.
For each composition there is one glowing, pulsing
plexiglass object. Every object encases a simple,
electronic circuitry which not only serves in
recognizing/selecting the composition, but also
to start and stop the game. Each piece can be
inserted into a respective slot in the table.
Additional specification of
instant city de luxe
Switch-on and
Switch-off
instant city <de luxe> can be easily switched
on and off by turning just a key-switch.
Standby modus
If nobody is at the game table or in the exhibition
space over longer time, the spotlight as well
as the space acoustic irradiation switch off automatically,
(slow fade out).
Re-enter a visitor into the area, he is recognized
by the space sensors integrated in the table,
and light and sound "are raised" automatically
again (slow fade in).
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